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Drexel Gamers Score Big


March 25, 2016

Each year as part of the Game Developers Conference, now in its 30th year, Intel sponsors the University Games Showcase. This prestigious, invitation-only student game design competition features teams from those schools included in the Princeton Review’s Top Ten Game Design Programs. Teams often spend a year and sometimes longer developing their games, which they present to a panel of judges made up of game industry luminaries as well as a huge audience of game industry professionals, media influencers and fellow students and faculty. The competition this year included Carnegie Mellon, NYU, RIT, Savannah College of Art and Design, SMU, USC, UC/Santa Cruz, Utah, the University of Texas, and Digipen. Please join us in congratulating Gaming students Andrew Lichtsinn (producer), Thomas Trahey (lead programmer), Boyd Fox (programmer), Evan Freed (art director), Patrick Bastian (artist), Steven Yaffee (artist), Animation student Alison Friedlander (organic modeler/rigger), and Computer Science student Alexander Hollander (programmer) who won First Prize for Best Game. Click here for a video of our students discussing their game at the Conference. Mirrors of Grimaldi is a four player splitscreen game where players’ well-being is represented by the dynamically changing size of their screens.

Mirrors of Grimaldi is our team’s senior project, which will be showcased in the Digital Media Senior Show on Sunday, June 5th at the I-House. The Digital Media Senior Project class is taught by Professor Rob Lloyd, and the Mirrors of Grimaldi team was advised by Professor Jichen Zhu who accompanied the team to the Game Developers Conference which just concluded in San Francisco. Intel provided $35,000 in hardware prizes for this year's event.