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Michael Wagner
Michael Wagner
Department Head, Digital Media; Program Director, Graduate Digital Media

Contact:

Location:

URBN Center, 220C

Michael G Wagner is Professor and Department Head of Digital Media at the Antoinette Westphal College of Media Arts & Design. Prior to his position at Drexel he held academic teaching, research and executive management positions at the Department of Computer Science at Arizona State University, the Department of Educational Technology and Interactive Media at Danube University Krems, Austria, and the Christian University College of Teacher Education Vienna/Krems, Austria.

His research interests focus on the educational use of digital media and computer games. He is the scientific director of “Ludwig”, a curriculum based physics learning game for middle schools that has been awarded with the German Game Developer Award for Best Serious Game 2011.


PhD, Applied Mathematics, Vienna University of Technology
MS, Mathematics Education, Vienna University of Technology
MBA, High Tech Management, Arizona State University

2024

Journal Articles:

  • Jaferian, G., Ramezani, D., & Wagner, M. G. (2024). Blockchain potentials for game industry: A review.

Conference Proceedings:

  • Wagner, M. G. (2024). Adaptive educational strategies for creative fields in the era of generative AI: A framework for navigating technological uncertainty. Proceedings of ICERI 2024.
  • Ramezani, D., Jaferian, G., & Wagner, M. G. (2024). Metaverse potentials for the gaming industry. The 6th International Conference on Blockchain Computing and Applications. IEEE.
  • Bahrami, S., Aragon, K., & Wagner, M. G. (2024). Farmchain: Empowering smallholder farmers through blockchain and DAOs: Cryptournomic approach. The 23rd International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government.
  • Jaferian, G., Ramezani, D., & Wagner, M. G. (2024). Blockchain in educational gaming: Unveiling opportunities and challenges. EDULEARN24 proceedings, 1788-1797.

2021

  • Tomkins, C., & Wagner, M. G. (2021). Virtualization of digital media production education. 14th International Conference of Education, Research and Innovation.

2014

Books:

  • Mitgutsch, K., Huber, S., Rosenstingl, H., Wagner, M. G., & Wimmer, J. (2014). Context matters! Exploring and reframing games in context. New Academic Press.

2013

  • Journals:

    • M.G. Wagner, “Lerntheoretische Grundlagen von Online Spielen,” Erziehung und Unterricht, 2013/5+6, in press.

    • M.G. Wagner, “Aufwachsen in einer medialen Partizipationskultur. Vier Leitsätze für die Schule des 21. Jahrhunderts.” Kirche und Schule, Vol. 166, pp. 3-7, 2013.

  • Conference & Workshop (Peer-Reviewed):

    • Gross and M.G. Wagner, “Interactive cable installation: designing a game-based learning tool for cable technicians,” in Proceedings of the 6th International Conference of Education, Research and Innovation (ICERI2013), Seville, Spain, November 18-20, 2013, in press.

    • M.G. Wagner, “Gaming the Schools: Lessons Learned,” in Proceedings of the Games Learning and Society Conference (GLS 9.0), Madison, WI, June 12-14, 2013, in press.

    • M.G. Wagner and T. Wernbacher, “Iterative Didactic Design of Serious Games,” in Proceedings of the Foundations of Digital Games Conference (FDG13), Chania, Greece, May 14-17, 2013, pp. 346-351.

    • M.G. Wagner, “On the Gamification of Education,” in Proceedings of the 7th International Technology, Education and Development Conference (INTED2013), Valencia, Spain, March 4-5, 2013, pp. 2027-2035.

  • Edited Books:

    • K. Mitgutsch, S. Huber, M.G. Wagner, J. Wimmer and H. Rosenstingl, Eds., “Context Matters! Exploring and Reframing Games in Context. Proceedings of the Vienna Games Conference 2013.” in New Academic Press, Vienna, Austria, 2013.

2012

  • Journals:

    • M.G. Wagner, “Kompetenzorientierung aus medientheoretischer Sicht,” Medienbrief des Medienzentrums Rheinland, December 2012, pp. 44-47.

  • Conference & Workshop (Peer-Reviewed):

    • T. Wernbacher, A. Pfeiffer, M.G. Wagner and J. Hofstätter, “Learning by Playing: Can Serious Games be fun?” in Proceedings of the 6th European Conference on Games Based Learning (ECGBL 2012), Cork, Ireland, October 4-5, 2012, pp. 533-541.

Current Projects:

  1. ERASMUS+ SSM: Sustainable Sports Management (2022-2024)

Video Content:

  1. Weekly Video Podcast on Digital Media, Game Design and Spatial Audio (2021-present)

https://www.youtube.com/michaelgwagner

  1. Spatial Audio Monthly (2023-present)

https://www.youtube.com/@SpatialAudioMonthly

  1. Game Audio with Unity and WWise Tutorial Series (2021)

https://youtube.com/playlist?list=PLzlEBXWjqM97U5rHMERc82sTXRBoSB_Fu