The Animation Collaboration with the Drexel Collection (or ACDC) program provides students with the opportunity to work with Drexel's Founding Collection's artifacts as references and inspiration for classwork, personal projects, and professional projects. Many courses within Drexel's Digital Media field focus on teaching students 3D modelling and scanning as these are highly sought-after skills within the industry.
Created by Douglas Ngo (B.S. in Game Design and Production), ACDC has been designed to naturally integrate with current curriculum. This can look like extra credit on a final project for using an artifact from the Collection as reference. Not only does the Collection's myriad of artifacts provide students with exciting as well as historical subjects for said courses but also gives faculty more variety in grading material and a way to challenge more ambitious students. Furthermore, students will have their 3D objects displayed on the Drexel Collection's website, making for a professional portfolio piece. This also benefits the Collection by exposing students and faculty to the Collection as a resource and expanding the Collection's database with student's interactive, immersive 3D objects for faculty, patrons, students, and Alumni to view online.
Students pick three artifacts that they are interested in using for their 3D object and the Collection assigns them one of their three. Then students work with the Collection to schedule visits to view the artifact, supervised by a member of the Collection. Afterwards, the Collection communicates with the students and teacher to ensure the student is on track to complete the 3D object coinciding with their class’s final exam. Once complete, the 3D object is uploaded to the Collection’s website. For faculty, they advertise the program to their students as well as decide if their complete 3D object is up to standard or if the student needs more time to work on their project. If interested contact email@example.com.
Note: These renderings require the use of cursor navigation. For those who cannot or do not want to utilize their cursor, you may experience the model by viewing the videos, linked below each rendering.
To view the renderings, press play, then click and drag your cursor.
This marble sculpture is in the shape of a torso, possibly that of Apollo or Adonis after Praxiteles. There are scrapes in the chest/front of the torso, a chip in the proper of the left shoulder, a larger chip on the back, where the figure’s sash is, with chips on the backside. The wooden base features chipping and wear in the wood surface where the legs connect to the base and there are small chips in the wooden base finish on the front and front left top corner of the base. You can view the video here.
This handmade redware effigy vessel is in the shape of an owl. It has a gourd shaped body with a bulbous head and body joined by a slightly narrower neck. There are two small triangular ears at the top, two semi-circular wings at the midpoint of the body and two cylindrical legs with four-clawed feet supporting it. The face has slightly raised circular eyes and a small hooked beak. The interior of the vessel is unglazed as well as the bottoms of the feet. The entire exterior of the owl is covered in white paint with a slight grayish tinge. The upper part of the body, from the tops of the wings up, is decorated with closely spaced black dots. Around the rim is a solid black line. The eyes are red with black pupils and black outlines. The beack is black. There are areas of black or dark gray discoloration throughout. The inscription "old/ 586" is handwritten in black ink and pencil on the underside. You can view the video here.