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Digital Media Senior Show

May 13, 2015

On Saturday, May 30th, plunge into the depths of Antarctica in Mountains of Madness; step into the subjective worlds of characters in an abandoned mansion in Conspicua; and set traps for other players in Malevolence, a unique pass-the-iPad gaming experience. The Digital Media Department will present its student work showcase at 12:30pm in the Bossone Research Center lobby and auditorium (31st and Market), with an expo featuring interactive demonstrations from 2:00pm to 4:00pm. The showcase features innovative work from students in our Animation & Visual Effects, Game Art & Production, Web Development and Interaction Design, and graduate Digital Media programs.

During the showcase guests can also explore Jura, which tells the story of a child whose curious and adventurous nature leads him on a path to a heartfelt relationship with his father; Gygan Reign, a game in which online players compete head-to-head in massive wars with unique units, and which was invited to show at the Intel University Games Showcase at the 2015 Game Developers Conference; Terrascape, in which players guide Zenobia through treacherous canyons and difficult puzzles as she tries to find her research team and save her home; and Transcend, in which Gun-toting Mavericks and sword-wielding Mageknights fight for control of the coastal city of Westfall.

The following graduate theses will be presented during the showcase: Ariel Evans’ Primitive Lighting of the 17th and 18th Century for Digital Environments; Benjamin Goldberg’s Korach’s Fall, a game based learning environment for informal Jewish education; Caroline Guevara’s Indemnity, an activist game conveying Latino immigration motivations; Cathy Lu’s biofeedback-based approach to horror game design; Natalie Lyon’s Feeling Factory, a digital game for Prosody improvement in children with autism spectrum disorders; Jun Ma’s research into real-time editing, testing and player feedback through two-player gameplay; Ning Shao’s research on cultural fusion as a concept used to decode animated character design; and Wenjie Wu’s research on responsive audio feedback for hand gesture interaction to enhance audio-only games.

For more information about the free-to-the-public event, please contact Daphney Wright at