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An experimental analog-digital hybrid musical instrument, consisting of a circle of 16 electromagnetic, light-up drums.
Humanoid robots that dance, sing, and play musical instruments, exploring new forms of human-robot interaction.
A system developed with the Philadelphia Orchestra to enhance the experience of live symphonic music.
The first national study of K-12 education makerspaces, presented at SXSW EDU.
Novel distributed touch sensing through textiles with myriad applications from robotics to healthcare to interactive furniture.
Pioneering integrated STEAM education research and programs for K-12 students and education professionals.
A groundbreaking hybrid electro-acoustic instrument, augmenting the piano with previously impossible sounds. Featured in recitals all around the world.
Using city-scale videogames to inspire younger students to pursue coding and game design, deployed on the 29-story LED display of the Cira Centre skyscraper.
Real-time, large-screen visualizations of timbre, harmony, rhythm, and acoustics, enabling audiences to experience the science behind music.