Digital Media Senior Show
May 22, 2017
Get ready for an impressive presentation of senior projects and graduate research at the 2017 Digital Media Senior Show & Expo on Sunday, June 11 at the International House (3701 Chestnut St.). The showcase features innovative work from students in our top-rated Digital Media programs including Animation & Visual Effects, Game Design & Production, and Interactive Digital Media. Seniors will present their work during the student showcase at 1PM in the I-House’s Ibrahim Theater. Graduate students will join them during the expo from 3 – 5PM in the South America Room & Australia Lounge. Senior projects include a web application, three animations, and six games, including one already available for purchase. Click here for information about each project.
Skies of Tharos (Game): Man and dragon team up and soar through the skies to conquer islands and enemies! But watch out, don’t let the other team steal back the islands. Skies of Tharos is a competitive multiplayer game where a team of two, a rider and a dragon, come together on a split screen and fight the other team for control of the world of floating islands dynamically shifting mid-air as they are captured.
Kevin Carlos, Programming Lead
Matt Esham, Environmental Artist
Robert Fernandez, Motion Capture Artist, Producer
Ruben Guzman, Programmer
Josh Healy, Programmer
Sally Im, Character Artist
Pat Kim, Artist/Programmer
Healthy Moeung, Artist
Riley Stewart, Artist
Ricardo Yanofsky, Motion Capture Artist
Alone? (Animation): A colorful story about the relationship between a man and his dog, in space.
Cali Chesterman, Captain, Rigger, Animator
Aidan Dougher, Modeler, Animator
Aviva Gomberg, Artist, Modeler, Animator
Anna Rebman, Rigger, Animator
Will Reardon, Modeler, Animator
Shadow Circuit (Game): Already for sale on Steam Early-Access, Shadow Circuit is a fast-paced, skill-based, arcade-style sports game in VR (for the HTC Vive) with unique physics and gravity mechanics. Players face down an AI opponent that challenges their reflexes and spatial awareness.
Ryan Badurina, Artist
Michael Cancelosi, Programmer, Artist
Daniel Ingman, Artist
Tyler Schacht, Artist
Cory Zicolella, Artist
Trestle (Web Application): Trestle is a web application designed for Dr. Elizabeth Hassrick of the Drexel Autism Institute. In addition to streamlining Dr. Hassrick’s data-gathering, it bridges communication between parents, teachers, and other caregivers in the lives of students with Autism Spectrum Disorder (ASD).
Matt Baggaley
Jacob Blank
Craig Conville
Farah Fauzi
Sarah Naftzger
Diego Torres
Broken Pieces (Animation): A moody work, this character-driven animation “follows the emotional and psychological journey of a mother grieving the lives of her deceased children. With the support of her husband and a chance to start over, she must decide on how to move forward with her new life.”
Kathy Fu, Art Director
Elif Kaner, Project Lead
Lawrence Lighty, Layout Artist
Victoria Loyo, Concept Artist
Elly Nemtsov, Technical Director
Samuel Ortiz, Animator
Honu (Animation): Honu is an animation about the vastness and beauty of space. This non-narrative short film attempts to convey the ethereal allure of the final frontier through composition, scale and color, bringing a unique spacecraft and more than ten imaginary landscapes to life.
Brendan Brown
Daniel Fradkin
Ian Hartman
Jacob Jones
Matthew Mlodziesnki
Matthew Rotella
Tilted (Game): Imagine a world that’s balanced at a single point, as if it’s lying on top of a pin. This is the world that you and three of your friends will play in in Tilted! Play as one of three “Runner” characters who have to work together to keep the map from flipping over, while still racing against each other to collect 3 gems first to escape. Or choose to play as the dastardly Master player, who can manipulate the map, moving the very trees and boulders, and work to destroy the 3 players below. Experience both characters and this fast paced game with your friends in the topsy-turvy world of Tilted!
Ian Ambrose, 3d Animator and Rigging
Tommy Rihn, 3d Animation and Rigging
Ariel Timar, Production Management
Alexandra Wagner, 3d Modeling and Design Artist
Xiang Yu, Art Director
Highwater (Game): Highwater draws inspiration from stories where the greatest conflict is human beings in the face of nature. Set in a long abandoned city plagued by a relentless storm, the player must survive with the hope of eventual rescue. Staying warm, staying fed, staying healthy—none of these things are simple when faced with the ever-rising waters alone.
Matt Bodner
Keano Jan Osmillo
Andrew Mylet
Dave Petersen
Michael Rodriguez
Joseph Santos
Astral Raiders (Game): Astral Raiders is an augmented reality (AR – on the Microsoft Hololens) game where a portal tears opens your wall and a spaceship crashes into your room. Repair and defend your new friend’s ship against the hordes of enemies attacking through the portal from another dimension.
Nick Acciavatti, Playtest Lead
James Fulmer, Designer
Lukas Harb, Lead Designer
Kohn Keough, Programmer
Ethan Koltz, Game Producer
Bernie Sheeran, 3d Artist
Vincent Slifer, Lead Programmer
Rachel Wener, Marketing
Justin Wu, 3d Artist
Lightmare (Game): Lumen is literally the last thing left in the universe refusing to die… but it must for the cycle of creation and destruction to continue. The players, cooperatively playing on desktop and mobile, are agents of entropy sent forth by the Void to bring an end to the very last thing in the universe.
Angela Buchanan, Art Director
Christopher Johnson, Design and Testing
Monyee Liang, Ui Lead
Jonathan Schonfeld, Artist
Leshe Scott, Artist
Shuping Zheng, Ux Lead