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Lee Gutkind

How to Write True Stories about Science and Society: The 'Godfather of Creative Nonfiction' Joins Drexel for Workshop

October 24, 2014
Have you ever written a report or scholarly paper and struggled with how to share your findings outside of your academic field? Or have you had to translate oth... Read More »
National Science Foundation

Gwen Ottinger, PhD, Receives CAREER Award from NSF for Project on Air Monitoring and Environmental Justice

September 30, 2014

Gwen Ottinger, assistant professor in the Center for STS, has been awarded a prestigious Faculty Early Career Development (CAREER) award for her project, "En... Read More »

Gwen Ottinger, PhD

Gwen Ottinger, PhD, to Co-host NSF-funded Workshop on Civic Science

September 29, 2014
On October 2 and 3, academics, foundation and non-profit leaders, and high-level policy makers will convene in Washington, D.C. to advance "civic science". Civi... Read More »

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  • True Stories Well Told--About Science and Society

    Monday, November 3, 2014

    2:00 PM-6:30 PM

    Drexel University ExCITe Center Suite 100 3401 Market Street Philadelphia

    • Alumni
    • Current Students
    • Faculty
    • Prospective Students
    • Public
    • Staff
    • Graduate Students
    • Senior Class

    True Stories Well Told--About Science and  Society aims to help faculty and students learn how to write about their research for a broad audience. People may come to some or all of this upcoming event.  It is a workshop, discussion and double magazine launch featuring "the godfather behind creative nonfiction" (Vanity Fair), Lee Gutkind  This workshop wiill be followed by a discussion with Think Write Publish Fellows Gwen Ottinger, David Schleifer, Brian Kahn and Emily Fertig, and the special “Think Write Publish” issue, entitled “Telling Stories That Matter,” of Creative Nonfiction and the summer issue of Issues in Science and Technology.

    Schedule for November 3rd:

    2:00 pm - Writing True Stories: Turning Research into Real Life Through Narrative

    Lee Gutkind, Arizona State University, provides a tutorial on the art, the craft, the challenges and the techniques of creative/narrative nonfiction.

    3:30 pm - How We Collaborate and Connect—The Process and the Impact of Infusing Policy into Narrative

    Former Think Write Publish Fellow Gwen Ottinger, and current fellows David Schleifer, Brian Kahn and Emily Fertig discuss their work and experiences about writing their recently published pieces, What Fish Oil Pills Are Hiding: One woman's quest to save the Chesapeake Bay from the dietary supplement industry and Ice, Ice Maybe Glaciers are growing in the Himalayas. What does that mean for climate policy?

    5:00 pm - Launch of the Two Collaborating Magazines

    Mix and mingle with the wonks and the writers. Complimentary copies of "Telling Stories That Matter," the special "Think Write Publish" issue from Creative Nonfiction and the summer issue of Issues in Science and Technology.

    This event is co-sponsored by Drexel's Center for Science, Technology and Society and the ExCITe Center, and Arizona State University's Consortium for Science, Policy and Outcomes. This project is funded in-part by the US National Science Foundation (Award#1149107). Any findings, observations or opinions expressed are those of the principal investigators.

    This event is free and open to the public. Please RSVP by emailing your name
    and contact info to Irene Cho at

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  • Gaming at the Edge: Gender, Race, and Sexuality in Video Games

    Tuesday, November 11, 2014

    6:30 PM-7:30 PM

    Papadakis Integrated Sciences Building (PISB) 33rd and Market Streets, northeast corner Room 109

    • Alumni
    • International Students
    • LGBTQA
    • Current Students
    • Faculty
    • Prospective Students
    • Public
    • Staff
    • Graduate Students
    • Senior Class
    • Parents & Families

    Adrienne Shaw's book Gaming at the Edge represents an intersection of three major fields in media studies: the politics of representation of marginalized groups; ethnographic and qualitative media audience research; and cultural studies approaches to video games. It provides an in-depth look at not just how groups are represented in games, as some previous authors have done, but how audiences interact with these representations in ways that are unique to this particular medium. Although other authors have addressed similar issues in relation to online gaming, T.L. Taylor’s Play Between Worlds being the seminal example, this book looks at people who play games (alone or with others) rather than people who play a particular game or on a particular platform. It addresses digital games as part of broader media consumption practices and identity work, looking at the ways games and concerns about representation in them are embedded within the everyday lives of players.

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