Gossamer Games is a new Philadelphia-based independent game studio creating ambitious aesthetic-driven experiences that explore games as an empathetic and expressive artform.
Gossamer Games was born out of a curiosity to explore the untapped potential of mobile games as a means for emotional gameplay experiences. Formed by a small group of bright-eyed Drexel University undergrads through the Entrepreneurial Game Studio, Gossamer Games slowly grew its small team of diverse and incredibly talented developers over the production of its debut title, Sole.
We believe that video games are the ultimate medium for exploring new perspectives and that play is a tremendously powerful tool for discovery. Our mission is to make games that allow players to create, perform, and explore inside imaginative environments that challenge players to view their surroundings in a new light.
- Contact: firstname.lastname@example.org
- Site: www.gossamer-games.com
- Founders: Thomas Sharpe and Jameela Wahlgren
- Founded: November 2015
- 1st Place - Entrepreneurial Game Studio Pitch Competition
- Excellence in Mobile Gaming - GameFest 2016
- URBN-Close Entrepreneurial Fellowship - Westphal College of Media Arts and Design
See the winners of Drexel’s Entrepreneurial Game Studio Pitch Competition - Albert Hong, Technical.ly Philly
7 video games being made in Philly right now - Brandon Baker, The Philly Voice
Sole tasks you with bringing light to a mysterious land shrouded in darkness - Christian Valentin, Pocket Gamer
Thomas Sharpe, Director
Thomas Sharpe co-founded Gossamer Games in 2015 where he currently acts as the studio's creative director. Interested in connecting people through shared playing experiences, his primary focus is designing unique gameplay mechanics that alter players' perception of the world around them. Thomas's work explores video games as a medium for powerful empathetic experiences based on abstracting our everyday thoughts and feelings.