Brian Smith, Ph.D.
Program Director of Learning Technologies, Creativity and Innovation
One Drexel Plaza
M.S. in Learning Technologies
Ph.D., Educational Leadership Development and Learning Technologies
B.S. University of California at Los Angeles
Ph.D. Northwestern University
- Design of computer-based learning environments
- Human-computer interaction
- Design sciences
- Informal learning
- Creativity and innovation
- Computational thinking/flexibility
- Rhode Island School of Design, Dean of Continuing Education (2010-2013)
- The Pennsylvania State University, Associate Professor, Information Sciences & Technology (2002-2009)
- MIT Media Laboratory, Assistant/Associate Professor (1997-2002)
Smith, B.K. (2014). Bodystorming mobile learning experiences. TechTrends, 58(1): 71-76.
Land, S.M., Smith, B.K., and Zimmerman, H.T. (2013). Mobile technologies as tools for augmenting observations and reflection in everyday informal environments. In J.M. Spector, B.B. Lockee, S.E. Smaldino, and M. Herring (eds.), Learning, problem solving, and mind tools: Essays in honor of David Jonassen (pp. 214-228). New York, NY: Routledge.
Smith, B.K., Sharma, P., Lim, K.Y., Akilli, G.K., Kim, K., Fujimoto, T., and Hooper, P. (2008). A case study of methods used to find meaning in online fantasy sports discussion forums. In B.J. Jansen, A. Spink, and I. Taksa (eds.), Handbook of web log analysis (pp. 307-328). Hershey, PA: Idea Group, Inc.
Smith, B.K. (2008). Video, toys, and beyond being there. In T. Erickson and D. McDonald (eds.), HCI remixed: Reflections on works that have influenced the HCI community (pp. 141-146). Cambridge, MA: The MIT Press.
Smith, B.K., Frost, J., Albayrak, M., and Sudhakar, R. (2007). Integrating glucometers and digital photography as experience capture tools to enhance patient understanding and communication of diabetes self-management practices. Personal and Ubiquitous Computing, 11(4): 273-286.
Smith, B.K., Frost, J., Albayrak, M., and Sudhakar, R. (2006). Facilitating narrative medical discussions of type 1 diabetes with computer visualizations and photography. Patient Education and Counseling, 64(1-3): 313-321.
Smith, B. K. (2006). Design and computational flexibility. Digital Creativity, 17(2), 65-72.
Smith, B.K., Sharma, P., and Hooper, P. (2006). Decision making in online fantasy sports communities. International Journal of Interactive Technology and Smart Education, 4, 347-360.
Smith, B.K. & Reiser, B.J. (2005). Explaining behavior through observational investigation and theory articulation. The Journal of the Learning Sciences, 14(3): 315-360.
Reiser, B.J., Tabak, I., Sandoval, W.A., Smith, B.K., Steinmuller, F., and Leone, A.J. (2001). BGuILE: Strategic and conceptual scaffolds for scientific inquiry in biology classrooms. In S.M. Carver and D. Klahr, (eds.), Cognition and instruction: Twenty five years of progress (pp. 263-305). Hillsdale, NJ: Lawrence Erlbaum Associates.