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Instructional Technology Blog

Welcome to the Instructional Technology Blog Portal. Here you will find the 5 most recent posts about supported software and instructional technologies like Drexel Learn, Collaborate and Camtasia, just to name a few. To view the full details of a post, click on the link provided. All posts are located on the blog, which is hosted in our SharePoint site. The site can be accessed anonymously, but you can log in with your Drexel credentials to post comments and receive e-mail notifications.

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Utilizing Collaborate: Setting the Timer

Tuesday, September 1, 2015

When meeting synchronously online, it can be a challenge to coordinate the exact start time of a session, especially as users join the call in an ongoing fashion. One solution to letting everyone know when the session is set to begin is to use the timer.

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Why Using an Item for Your Syllabus is a Good Idea

Thursday, August 27, 2015

There are two primary ways to load files into your course: File and Item. While you can certainly load a syllabus as a File, when you modify your syllabus you will need to go into the Content Collection to overwrite the "old" syllabus with the "new" syllabus. Instead, consider loading your syllabus as an Item.

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Utilizing Learn: Post-First Discussions

Wednesday, August 19, 2015

For writing assignments, it's often beneficial to allow the students in your class to view each other's work and even provide constructive feedback. Post-first discussions prevent students from seeing the work of their peers until after they've written their own work.

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Utilizing VoiceThread – Another Way to Present Your Lecture

Tuesday, August 18, 2015

VoiceThread is a great way to easily create and share a lecture. Your lecture can either be a series of narrated PowerPoints (you create the narration for each slide within VoiceThread), or a webcam video you capture within VoiceThread.

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Achievements in Learn – A Case study in “Gamification”

Thursday, August 13, 2015

Gamification is a newer concept in education. The idea is simple, making learning into a game, but the practice can be tedious and convoluted. In practice, gamification is a way to motivate students to complete their work both in the sense of being on-time and high-quality. With Achievements you can set up your course so that student receive badges and rewards for completing certain tasks that you can define.

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To view all of the blog posts, be sure to visit the Instructional Technology Blog.