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February

  • A Cappella for Academics: The TONICs Join Drexel’s TrebleMakers at the Academy

    February 29, 2016

    Celebrate 25 years of a cappella with colleagues from the Academy of Natural Sciences and the ExCITe Center at a special concert on March 5.

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  • Video Game Therapy — Drexel Professors Design Games For Cerebral Palsy Patients

    February 22, 2016

    While video games have often been saddled with the reputation of promoting a sedentary lifestyle, a group of Drexel University professors see the digital diversions as a way of helping patients with cerebral palsy to keep on moving. The team, with expertise ranging from game design to movement science, physical therapy and biomedical engineering, recently formed a company called enAble Games, with the goal of making web-based active video games that can be used as part of therapy or rehabilitation exercise sessions.

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  • Q & A with Anita Sarkeesian

    February 19, 2016

    ExCITe was honored to co-host an informal Q & A with the feminist media critic, alongside Temple Libraries and the Entrepreneurial Game Studio.

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  • STEAM Education Workshop

    February 15, 2016

    The second annual STEAM Education Workshop took place on February 15th, 2016 at the ExCITe Center.

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  • EGS Receives Intel Grant

    February 03, 2016

    After receiving a generous gift from Intel, the EGS plans on holding a series of Game Design and Creative Code workshops for middle and high school students.  The workshops will encourage children to explore STEAM fields and promote an interest in computing and game design.

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