Since 2006, 26 start-up companies founded on Drexel University technologies have been launched. Drexel has executed an average of 15 intellectual property agreements (licenses and options) with industry annually, including 17 in 2012, when the University reported more than $1.1 million in license revenues. According to the Intellectual Property Citation Index, Drexel has increased its patent citations more than eight-fold since 2005, and is number one among its benchmark peers for citations in civil engineering and in robotics.
The Wallace H. Coulter Foundation recognized Drexel as an international model for best practices in translational research, and helped create a $20 million endowment for the translational research program in biomedical engineering. Six companies launched in the first two years based on Coulter-funded technologies.
The C. & J. Nyheim Plasma Institute has licensed a number of plasma medicine innovations to companies prepared to move them to the next stage of development. The Institute has received significant funding from the W.M. Keck Foundation.
The ExCITe (Expressive and Creative Interaction Technologies) Center is a research hub for projects that explore the space between the STEM disciplines (science, technology, engineering and math) and the arts and creativity, with more than 40 regional corporate, academic, civic, development and cultural partners.
Drexel is the lead institution in a 10-school team chosen and given funding to compete in the national robotics challenge sponsored by the U.S. Defense Advanced Research Projects Agency (DARPA) to create new robot technology for disaster relief and advance the practical applications of robotics.
Drexel is home to the National Science Foundation-funded Center for Visual and Decision Informatics, answering the growing challenges of “Big Data.” The College of Computing and Informatics at Drexel and the University of Louisiana, Lafayette, are working with 15 partner corporations on the Center.
Drexel’s nationally ranked Game Design Program is in the vanguard of exploring gaming’s potential. Coached by faculty, a student game development team won a world championship in the Microsoft Imagine Cup.