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Frank J. Lee, PhD

Associate Professor, Digital Media
Drexel University Westphal College of Media Arts & Design

Office: URBN 220
Phone: 215.895.4953
Email: fjl@drexel.edu
Website: Personal Site

Bio

Dr. Frank J. Lee is an Associate Professor of Digital Media in the Antoinette Westphal College of Media Arts and Design at Drexel University with appointments in Psychology, Computer Science, and Biomedical Engineering. Lee received his Ph.D. in Cognitive Psychology in 2000 from Carnegie Mellon University, and his B.A. in Cognitive Science in 1994 from UC Berkeley. Lee co-founded Drexel's Game Design Program in 2008, which is currently ranked as one of the Top 5 Best Game Design Programs in U.S. He is also the founding director of the Entrepreneurial Game Studio at Drexel University, a unique university initiative designed to teach students entrepreneurship and gaming by helping them to create their own game companies.

His past projects have won national and international awards and recognitions that have received extensive media coverage. His most recent project, Skyscraper Tetris, was mentioned in over 1500 news stories worldwide with an estimated 2.2 billion views. It was also recognized by Guinness World Records as the Largest Architectural Video Game Display. He was selected as one of the 50 most admirable gaming people of 2​0​1​4​ by Polygon, and one of the Top Innovators in Philadelphia by Philadelphia Magazine in 2012.

Education

PhD in Cognitive Psychology, Carnegie Mellon University, 2000
BA in Cognitive Science, University of California Berkeley, 1994

Research Interests

Game design, serious games, game industry, technology

Publications

Journal Articles
        • Çakir N.A., Gass, A.B., Foster, A., Lee F.J. (submitted). Development of a Game-design Workshop to Promote Young Girls' Interest towards Computing through Identity Exploration. Computers & Society.
        • Kable, J.W., Caulfield, M.K., Falcone, M., McConnell, M., Bernardo, L., Pathasarathi, T., Cooper, N., Ashare, R.L., Audrain-McGovern, J., Hornik, R., Diefenbach, P., Lee, F.J., Lerman, C. (submitted). Cognitive Training, the Brain, and Decision Making. Biological Psychiatry.
        • Çakir M.P., Çakir N.A., Ayez, H., Lee, F.J. (submitted). Behavioral and Neural Effects of Game-based Learning on Improving Computational Fluency with Numbers: An Optical Brain Imaging Study. Zeitschrift für Psychologie.
        • Lee, F.J., Kratz, L.A., and Morgan, W.B. (2006). Explorations in Gameplay: Bimanual Input. The Journal of Game Development, 2(1),47-62.
        • Kushleyeva, Y., Salvucci, D.D., & Lee, F.J. (2005). Deciding when to switch tasks in time-critical multitasking. Cognitive Systems Research, 6. 41-49.
        • Taatgen, N.A. and Lee, F.J. (2003). Production Compilation: A Simple Mechanism to Model of Complex Skill Acquisition. Human Factors, 45, 61-76.
        • Lebiere, C., and Lee, F.J. (2002). Intention superiority effect: A context-switching account. Cognitive Systems Research, 3, 57-65
        • Lee, F.J. and Anderson, J.R. (2001). Does learning a complex task have to be complex? A study in learning decomposition. Cognitive Psychology, 42, 267-316.

Conference Articles
        • Collins, E., Cox, A., Lee, F.J. (accepted). Say Cheese! Games for Successful Business Networking. 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. Austin, Texas.
        • Çakir M.P., Çakir N.A., Ayez, H., Lee, F.J. (accepted). Neural Correlates of Computational Fluency Training with a Mobile Game: An Optical Brain Imaging Study. The 2016 Annual Meeting of the American Educational Research Association. Washington, DC.
        • Çakir N.A., Gass, A.B., Foster, A., Lee, F.J. (accepted). Designing Her Way into Computer Science: Empowering Young Girls Through Identity Exploration. In the annual European Conference on Educational Research (ECER 2016), Dublin, Ireland.
        • Çakir M.P., Çakir N.A., Ayez, H., Lee, F.J. (2015). An Optical Brain Imaging Study on the Improvements in Mathematical Fluency from Game-based Learning. In 2015 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. London, United Kingdom.
        • Cakir N.A., Cakir, M.P., and Lee, F.J. (2015). Using Optical Brain Imaging to Investigate Functional Changes During Game-Based Learning. Poster presented at 16th Biennial Conference of the European Association for Research in Learning and Instruction (EARLI). Limassol, Cyprus.
        • Goldman, T., Lee, F.J., Zhu, J. (2014). Using Video Games to Facilitate Understanding of Attention Deficit Hyperactivity Disorder: A Feasibility Study. In 2014 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. Toronto, Canada.
        • Hurowitz, F., Brennan, M., Boucher, E., Lally, D., Lee, F.J. (2009) Museum Hunt: a Computerized Eye-Tracking Game. Poster presented at the 8Th Annual International Meeting for Autism Research. Chicago, IL
        • Brown, Q., Salvucci, D., Lee, F.J., & Aleven, V. (2009) Who Helps When The Tutor Is Asleep? Proceedings of the Conference on Artificial Intelligence in Education, Brighton, United Kingdom.
        • Brown, Q., Lee, F.J., & Alejandre, S. (2009). Emphasizing Soft Skills and Team Development in an Educational Game Digital Game Design Course. Proceedings of the 4th International Conference on Foundations of Digital Games, Miami, FL.
        • Brown, Q., Lee, F.J., Salvucci, D., and Aleven, V. (2008). Developing A Mobile Intelligent Tutoring System to Bridge The Digital Divide. IEEE Symposium on Visual Languages and Human-Centric Computing, Herrsching am Ammersee, Germany.
        • Brown, Q., Lee, F. J., Salvucci, D. D., & Aleven, V. (2008). Interface challenges for mobile tutoring systems. Proceedings of the 9th International Conference on Intelligent Tutoring Systems. Montreal, Canada.
        • Brown, Q., Lee, F. J., Salvucci, D. D., & Aleven, V. (2008). The design of a mobile intelligent tutoring system. Proceedings of the 9th International Conference on Intelligent Tutoring Systems. Montreal, Canada.
        • Kratz, L.A., Lee, F.J., Smith, M.A., (2007) Wiizards: 3D Gesture Recognition for Game Play Input. Proceedings of the 2007 Conference on Future Play. Toronto, Canada.
        • Cochran, R. E., Lee, F. J., and Chown, E. (2006). Modeling emotion: Arousal’s impact on memory. Proceedings of the 28th Annual Conference of the Cognitive Science Society. Vancouver, BC, Canada.
        • Lee, F.J. & Kushleyeva, Y. (2005). Innovations In Undergraduate Computer Science Education Through Educational Game Design CCSCNE 2005: Consortium for Computing Sciences in Colleges — Northeastern Region.
        • Salvucci, D.D., Kushleyeva, Y., & Lee, F.J. (2004). Toward an ACT-R general executive for human multitasking. Proceedings of the 6th International Conference on Cognitive Modeling.
        • Kushleyeva, Y., Salvucci, D.D., & Lee, F.J. (2004). Deciding when to switch tasks in time-critical multitasking. Proceedings of the 6th International Conference on Cognitive Modeling. [Allen Newell Award for Best Student Paper].
        • Salvucci, D.D. Chavez, A. and Lee, F.J. (2004). Toward an ACT-R General Executive for Human Multitasking. Proceedings of the 26th Annual Conference of the Cognitive Science Society. Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
        • Smith, V. and Lee, F.J. (2003). Cognitive Workload and Multitasking. Proceedings of the Joint International Conference on Cognitive Science.
        • Salvucci, D.D. and Lee, F.J. (2003). Simple cognitive modeling in a complex cognitive architecture. Conference on Human Factors in Computing Systems: The Proceedings of ACM SIGCHI 2003. ACM Press.
        • Lee, F.J. and Taatgen, N.A. (2002). Multitasking as skill acquisition. Proceedings of the 24th Annual Conference of the Cognitive Science Society. Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
        • Lebiere, C., and Lee, F.J. (2001). Intention superiority effect: A context-sensitivity account. In E.M. Altmann, A. Cleermans, C.D. Schunn, & W.D. Gray (Eds.), Proceedings of the 4th International Conference on Cognitive Modeling. Mahwah, NJ: Lawrence Erlbaum Associates.
        • Lee, F.J. and Anderson, J.R. (2000). Modeling eye-movements of skilled performance in a dynamic task. In N.A. Taatgen and J. Aasman (Eds.), Proceedings of the 3rd International Conference on Cognitive Modelling. Veenendaal, The Netherlands: Universal Press.
        • Lee, F.J., and Anderson, J.R. (1999). Does learning of a complex task have to be complex? Bulletin of the Psychonomics Society
        • Lee, F.J. and Anderson, J.R. (1997). Learning to act: Acquisition and optimization of procedural skill. Proceedings of the 19th Annual Conference of the Cognitive Science Society. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.
        • Lee, F.J., Anderson, J.R., and Matessa, M.P. (1995). Components of dynamic skill acquisition. Proceedings of the 17th Annual Conference of the Cognitive Science Society. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.